Townhouse Tutorial by Jarah

Page 2

 

Add a new layer and name it eave facade.  Load from Disk > eave facade and floodfill it with #E8DDD2.  Deselect.  Effects > Textures > Blinds  with these settings:

Add a new layer and name it roof eave.  Load from Disk > roofeave.sel and floodfill with #523A22 and apply this Inner Bevel:

Deselect.

Add a new layer and name it housefront.  Load from Disk > housefront.sel and floodfill with #E8DDD2.  Go to Effects > 3D Effects > Textures and apply the Brick2 texture that comes with PSP 7 using these settings:

Deselect.

Add a new layer and name it windows.  Load from Disk > windows.sel and go to Selections > Modifty > Expand by 3 and floodfill with #523A22.  Now apply the same Inner Bevel as the roof eave:

 

Deselect.

Add a new layer and name it windowsills.  Load from Disk > windowsills.sel and floodfill with #523A22 and apply the above inner bevel.  Deselect.

Add a new layer and name it door jamb.  Load from Disk > door jamb.sel and  Selections > Modify> Expand by 3.  Open up my wood texture and locate it in the color palette patterns like you did for the roof texture and floodfill the door jamb. Apply this Inner Bevel:

Deselect.

This tutorial was created,
and is property of and © 2001 to JCW Designs