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This tutorial was
created and put on this site on Nov. 16, 2001.
Note: I
use full size images for my tutorials so please allow the page to fully
load. For this
tutorial you will need: Trail Version of PSP 8 ~ download
here Blade Pro ~ download
a full version here My Selections zip File ~ download
here. My zip File
~ download here. Open a new transparent image
244 x 452: Add a New Raster Layer. Name this layer
pants and go to
Selections> Load from Disk> pants.sel. Flood fill with black and go
to Selections> Modify> Contract by 2 and flood fill with #008000.
Go to Effects > Texture Effects > Blinds and apply these settings: Deselect. Add a New Raster Layer and name it
left shoe. Load from
Disk> left_shoe.sel and flood fill with black. Go to Effect> 3D Effect> Inner Bevel and
apply these settings: Deselect. Add a New Raster Layer and name it
right shoe and Load from
Disk> right_shoe.sel. Flood fill with black. Apply the same
Inner Bevel as the left shoe. Add a New Raster Layer and name it shirt. Load from Disk> shirt.sel and flood fill with black and go to Selections > Modify > Contract by 2 and floodfill with #C00000. If you would like to add a texture effect to the shirt now is the time to do so. Leave selected. Go to Effects > Plugins > Fantastic Machines and use these settings:
Deselect. Add a New Raster Layer and name it left hand, Load from Disk> left_hand.sel and flood with #A76507 and go to Selections> Modify> Contract by 2 and flood fill with #F0CFA0. Deselect. Add a New Raster Layer and name it right hand, Load from Disk> right_hand.sel and flood with #A76507 and go to Selections> Modify> Contract by 2 and flood fill with #F0CFA0. Deselect. Add a New Raster Layer and name it left drumstick and Load from Disk > lt_drumstick.sel and floodfill with #73480B. Next go to Selections > Modify > Contract by 2 and floodfill with #A76507. Deselect. Load from Disk > lt_drumstick_head.sel and floodfill with #73490B and Selections > Modify > Contract by 2 and floodfill with #A76507. Now we are going to apply this Inner Bevel using these settings:
Deselect. Add a New Raster Layer and name it right drumstick and Load from Disk > rt_drumstick.sel and floodfill with #73480B. Next go to Selections > Modify > Contract by 2 and floodfill with #A76507. Deselect. Load from Disk > rt_drumstick_head.sel and floodfill with #73490B and Selections > Modify > Contract by 2 and floodfill with #A76507. Now we are going to apply this Inner Bevel using these settings:
Deselect. Page 2
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